Sharing your point of view with the World

Guardian leveling guide 16-30

Welcome back! As you may have noticed, this series is not super in-depth. That is on purpose. My goal is to give a quick overview of the skills and areas for the level ranges.  After that is done, I will be going into a much more turn-by-turn type of guide. I will go into class quest guides, deeding, virtues, traits, and all other manner of things. First things first, I just want to get you familiar with the bulk of the game and your class, and then we will delve into the nitty gritty, so to speak. Until then, here is the next installment of Bor’s Guide to Guardians.

Level 16 – 30

If things have gone well, you should have moved on to Bree-land and completed your Level 15 class quest. In Bree-land, you will find many new quest givers, both inside of Bree-town and out. You will also find Volume I Book I of the epic quest line, otherwise known as the main storyline of the game. With the new revamp of Bree-land, the quest hubs make a lot more sense than they used to. Many of the quest givers used to be in Bree-town and you would have to venture out into the wilds and run back and forth multiple times. Now they have basically reduced the back and forth and added a few new quests, along with new repeatable bounty quests. Once you have gone through most of the Bree-land quests and the main storyline, you will soon be ready for either the Lone-lands or the North-Downs, both of which will get you to level 30.

In my opinion, the Lone-lands (post revamp) will be the more enjoyable of the two. I am not saying that the North-downs is not fun, I am just saying that quest progression in the Lone-lands makes more sense now than it did before, which, unfortunately, makes the beginning of the North-Downs almost useless as it stands, in my opinion. Hopefully, Turbine will get the long-awaited North-Downs revamp done sometime in the near future (unfortunately it is on indefinite hold).

So, now here are your skills from level 16 to 30:

Level Skill Cost
16 Catch a Breath 25 60
17 Block : Rank 2 28 90
18 Thrust 32 40
20 Overpower 40
20 Guardian’s Pledge 40
20 Critical Defence 40
20 Shield Spike Use 40
21 Parry : Rank 2 44 10
22 Shield-taunt 48 40
23 Evade : Rank 2 52 90
23 Accuracy : Rank 2 52 90
24 Protection 57 60
25 Melee Critical : Rank 2 62 50
26 Summon Tinker 67 60
26 Challenge 67 60
28 Salt the Wound 78 40
28 Thrill of Danger 78 40
29 Accuracy : Rank 3 84 10
30 Let Fly 90
30 Warrior’s Heart 90
30 Force Opening 90
30 Bows 90
30 Crossbows 90

And, finally, once you gain experience enough to achieve level 30, you will be able to do your Guardian class quest.

Quest: A Guardian’s Duty

Description

A guardian must become hardened to the dangers of the world, for he stands between those evils and all good folk.

Objective 1:
Severin Wheeler is in the town of Trestlebridge, in the North-downs.
Severin Wheeler has sent word from Trestlebridge that the town is under threat of attack from marauding Orcs and must be defended.

• Talk to Severin Wheeler

Objective 2:
Severin Wheeler is in Trestlebridge, in the North Downs.
Severin Wheeler is waiting to hear that you are prepared to defend the town from the Orcs that threaten it.

• Talk to Severin Wheeler and take up your position in defence of Trestlebridge

Objective 3:
Severin Wheeler is in Trestlebridge.
Severin Wheeler is waiting to speak with you about your defence of the town in the recent Orc-raid.

• Talk to Severin Wheeler

Rewards

Traits:
Parried Blows

Money:
17 85

Receive:
Greater Athelas Essence (x5)

Select one of:
Rodamath
The Worm’s Scale

Hope you found this helpful!  The next installment will cover levels 31 – 40, but stay tuned for some more in-depth articles as well. If you have any comments, suggestions or requests. You can email me at bor.nimrodel@gmail.com, leave a comment on the page, or leave me a voice mail at 1-(304)534-9BOR (9267). Thanks for reading and I will see you in Middle-earth ~ Bor of Gondor Awaits A Member of the LOTRO Reporter Network

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